{"id":188,"date":"2011-05-17T06:32:00","date_gmt":"2011-05-17T13:32:00","guid":{"rendered":"http:\/\/curatingla.com\/2011\/05\/17\/l-a-noire-the-game\/"},"modified":"2016-10-13T17:59:27","modified_gmt":"2016-10-14T00:59:27","slug":"l-a-noire-the-game","status":"publish","type":"post","link":"https:\/\/curatingla.com\/cla\/2011\/05\/17\/l-a-noire-the-game\/","title":{"rendered":"L.A. Noire: The Game"},"content":{"rendered":"<p><iframe loading=\"lazy\" style=\"border: none; overflow: hidden; width: 450px; height: 35px;\" src=\"http:\/\/www.facebook.com\/plugins\/like.php?app_id=190090267703672&amp;href=http%3A%2F%2Fwww.curatingla.com%2Fblog-index%2F2011%2F5%2F16%2Fla-noire-the-game.html&amp;send=true&amp;layout=standard&amp;width=450&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font&amp;height=35\" width=\"300\" height=\"150\" frameborder=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p><span class=\"full-image-block ssNonEditable\"><img decoding=\"async\" src=\"\/cla\/legacy-images\/media-logos\/LANoireGame_WhiteLogo.jpg?__SQUARESPACE_CACHEVERSION=1305614301451\" alt=\"\" \/><\/span><\/p>\n<p>I don\u2019t spend much time playing video games, but when I first heard about <a href=\"http:\/\/www.rockstargames.com\/lanoire\/\" target=\"_blank\">L.A. Noire<\/a>, a new title from <span style=\"color: #414141;\">Rockstar Games,<\/span> my interest was piqued. Scheduled for release tomorrow in the US (20 <span style=\"color: #414141;\">May 2011 in Europe)<\/span>, L.A. Noire appears poised to set a new standard for realism, plot generated gaming and the use of a historically accurate setting.<!--more--><\/p>\n<p>In L.A. Noire, players take on the role of detective and attempt to rise through the ranks of the LAPD by <span style=\"color: #414141;\">solving complex, historically-inspired crimes<\/span> while immersed in a fully interactive and hyper-realistic recreation of Los Angeles in 1947. The game features stunning graphics and intricate plot lines that draw inspiration from a rich history of film noire and crime literature.<\/p>\n<p>I am particularly intrigued by the way in which the developers integrate real Los Angeles locations and landmarks into the game play. For example, players can visit Pershing Square, the LA Central Library, Musso &amp; Frank Grill and the Roosevelt Hotel, just to name a few.<\/p>\n<div style=\"width: 554px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"\/cla\/legacy-images\/outdoorlocations\/newswire_landmarks1.jpg?__SQUARESPACE_CACHEVERSION=1305614120405\" width=\"544\" height=\"306\" \/><p class=\"wp-caption-text\">Left: The Egyptian-inspired tile mosaic rooftop of the Los Angeles Public Library as it appears in the game. Top Right: That rooftop as photographed by Team Bondi on their original research trip to Los Angeles during the game&#8217;s development. Bottom Right: L.A. Noire&#8217;s recreation of legendary Hollywood haunt, Musso &amp; Frank Grill.<\/p><\/div>\n<div style=\"width: 554px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"\/cla\/legacy-images\/outdoorlocations\/newswire_landmarks2.jpg?__SQUARESPACE_CACHEVERSION=1305614185340\" width=\"544\" height=\"306\" \/><p class=\"wp-caption-text\">Top Left: Detectives Phelps and Galloway rush into downtown&#8217;s Pershing Square in L.A. Noire. Bottom Left: The real Pershing Square in L.A. today. Right: In a fun and intentionally anachronistic nod to a piece of Hollywood history, Phelps becomes engaged in a shootout on the crumbling set of D.W. Griffith&#8217;s &#8220;Intolerance&#8221;.<\/p><\/div>\n<p>According to Rockstar Games, <span style=\"color: #1a1a1a;\">the developers \u201c\u2026spent time exhaustively researching Los Angeles right at the source \u2013 traveling their own gumshoes around real world L.A. to assemble a photologue for research and also mining the city\u2019s historical archives for reference information and invaluable visual assets.\u201d Based on early reviews, it sounds like this effort and attention to detail really paid off. <\/span><\/p>\n<p><span class=\"full-image-float-right ssNonEditable\"><img decoding=\"async\" src=\"\/cla\/legacy-images\/media-logos\/kcrwlogo_CallNumbers.jpg?__SQUARESPACE_CACHEVERSION=1305613496915\" alt=\"\" \/><\/span><\/p>\n<p>If you want to learn how Rockstar Games achieved this level of realism and gain some insight into the game development process, tune into KCRW\u2019s show<em> <a href=\"http:\/\/www.kcrw.com\/etc\/programs\/de\" target=\"_blank\">DnA: Design and Architecture<\/a>, <\/em>produced and hosted by Frances Anderton, tomorrow afternoon (see below for more details). Anderton will speak with Simon Wood, production designer for LA Noire; John Buntin, author of <em><a href=\"http:\/\/www.amazon.com\/gp\/product\/0307352072\/ref=as_li_ss_tl?ie=UTF8&amp;tag=curalosange-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=0307352072\" target=\"_blank\">LA Noir<\/a>,<\/em> the book, and technology and design expert Marissa Gluck.<\/p>\n<p>In an interesting example of cross promotion, Rockstar Games and <span style=\"color: #414141;\">Mulholland Books, an imprint of Little, Brown and Company, have partnered with notable authors of the thriller genre to publish a series of short stories, some of which are based on characters and cases from the world of <em>L.A. Noire<\/em>. &#8220;<a href=\"http:\/\/www.amazon.com\/gp\/product\/B004YYWHAY\/ref=as_li_ss_tl?ie=UTF8&amp;tag=curalosange-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=B004YYWHAY\" target=\"_blank\">L.A. Noire: The Collected Stories<\/a>&#8221; will be available for digital download on June 6, 2011 through all major eBook retailers.<\/span><\/p>\n<p><strong>DETAILS<\/strong><\/p>\n<p>L.A. Noire: The Game on <em>DnA: Design and Architecture<\/em><br \/>\n<strong>When<\/strong>: Tuesday, May 17 from 2:30 \u2013 3 p.m. Pacific Time<\/p>\n<p><strong>Where<\/strong>: Airs \/ streams live at KCRW 89.9 fm &amp; www.kcrw.com<br \/>\nPodcast \/ Archives \/ Blog \/ Embeddable Media Player @ www.kcrw.com\/dna<\/p>\n<p><strong>More Information<\/strong>:<a href=\"http:\/\/www.latimesinteractive.com\/Standard\/landing_pages\/lanoire\/\" target=\"_blank\"><br \/>\nL.A. Noire 1947 Edition Crime Map<\/a><span style=\"color: black;\"><br \/>\nA special archive edition Crime Map detailing just a few of the fascinating and frightening crimes that made 1947 such a landmark year for LAPD detectives.<\/span><em><br \/>\n<\/em><\/p>\n<p><a href=\"http:\/\/www.rockstargames.com\/newswire\/article\/15851\/rockstar-recommends-a-film-noir-round-up-part-one.html\" target=\"_blank\">A Film Noir Roundup<\/a><\/p>\n<p><a href=\"http:\/\/www.rockstargames.com\/lanoire\/features\/stories\/\" target=\"_blank\">L.A. Noire Original Short Fiction Series<\/a><\/p>\n<p><a href=\"http:\/\/www.rockstargames.com\/newswire\/article\/16081\/la-noires-los-angeles-landmarks.html\" target=\"_blank\">L.A. Noire\u2019s Los Angeles Landmarks<\/a><\/p>\n<p><strong>Purchase the Game<\/strong>:<\/p>\n<p><iframe loading=\"lazy\" style=\"width: 120px; height: 240px;\" src=\"http:\/\/rcm.amazon.com\/e\/cm?t=curalosange-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=B002I0HBZW&amp;ref=tf_til&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr\" width=\"300\" height=\"150\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p><img decoding=\"async\" src=\"\/cla\/legacy-images\/media-logos\/LANoireGame_WhiteLogo.jpg\" alt+\"rockstargames_logo\"\/><\/p>\n<p>I don\u2019t spend much time playing video games, but when I first heard about L.A. Noire, a new title from Rockstar Games, my interest was piqued. Scheduled for release tomorrow in the US (20 May 2011 in Europe), L.A. Noire appears poised to set a new standard for realism, plot generated gaming and the use of a historically accurate setting.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[23,28,32],"tags":[],"class_list":["post-188","post","type-post","status-publish","format-standard","hentry","category-entertainment","category-media","category-technology","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>L.A. Noire: The Game - Curating Los Angeles<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/curatingla.com\/cla\/2011\/05\/17\/l-a-noire-the-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"L.A. Noire: The Game - Curating Los Angeles\" \/>\n<meta property=\"og:description\" content=\"I don\u2019t spend much time playing video games, but when I first heard about L.A. Noire, a new title from Rockstar Games, my interest was piqued. Scheduled for release tomorrow in the US (20 May 2011 in Europe), L.A. Noire appears poised to set a new standard for realism, plot generated gaming and the use of a historically accurate setting.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/curatingla.com\/cla\/2011\/05\/17\/l-a-noire-the-game\/\" \/>\n<meta property=\"og:site_name\" content=\"Curating Los Angeles\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/CuratingLA\" \/>\n<meta property=\"article:published_time\" content=\"2011-05-17T13:32:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-10-14T00:59:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/curatingla.com\/cla\/legacy-images\/media-logos\/LANoireGame_WhiteLogo.jpg\" \/>\n<meta name=\"author\" content=\"Jim Gilbert\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@curatingla\" \/>\n<meta name=\"twitter:site\" content=\"@CuratingLA\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jim Gilbert\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/curatingla.com\\\/cla\\\/2011\\\/05\\\/17\\\/l-a-noire-the-game\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/curatingla.com\\\/cla\\\/2011\\\/05\\\/17\\\/l-a-noire-the-game\\\/\"},\"author\":{\"name\":\"Jim Gilbert\",\"@id\":\"https:\\\/\\\/curatingla.com\\\/cla\\\/#\\\/schema\\\/person\\\/7c1af5793d02b4c3a13dd8c77ca8dab4\"},\"headline\":\"L.A. 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XX + artLA projects","author":"Jim Gilbert","date":"January 13, 2011","format":false,"excerpt":"We live in a world where photographic imagery and new media representations are all pervasive. So what better way to explore photography\u2019s relationship to contemporary culture and to the other arts than to spend a day, or two, or three at photo l.a, the country\u2019s largest photo-based art exhibition and\u2026","rel":"","context":"In &quot;Art&quot;","block_context":{"text":"Art","link":"https:\/\/curatingla.com\/cla\/category\/art\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":238,"url":"https:\/\/curatingla.com\/cla\/2011\/12\/09\/ice-cube-celebrates-the-eames\/","url_meta":{"origin":188,"position":1},"title":"Ice Cube Celebrates The Eames","author":"Jim Gilbert","date":"December 9, 2011","format":false,"excerpt":"Tweet Ice Cube shares his love of Los Angeles and appreciation for good design in this video produced as part of Pacific Standard Time. His final thought: \"Who are these people who got a problem with L.A.? Maybe they just mad they don't live here.\" Spoken like a true Angeleno.\u2026","rel":"","context":"In &quot;Architecture&quot;","block_context":{"text":"Architecture","link":"https:\/\/curatingla.com\/cla\/category\/architecture\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":81,"url":"https:\/\/curatingla.com\/cla\/2010\/10\/05\/l-a-requiem-book-review\/","url_meta":{"origin":188,"position":2},"title":"L.A. Requiem Book Review","author":"Jim Gilbert","date":"October 5, 2010","format":false,"excerpt":"I recently finished reading L.A. Requiem by Robert Crais, the eighth book in his Elvis Cole crime novel series. The title caught my eye as I browsed a local bookstore looking for something to read on my summer vacation. Based on the jacket copy and critical praise found on the\u2026","rel":"","context":"In &quot;Books&quot;","block_context":{"text":"Books","link":"https:\/\/curatingla.com\/cla\/category\/books\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":121,"url":"https:\/\/curatingla.com\/cla\/2011\/01\/26\/art-los-angeles-contemporary-2nd-edition\/","url_meta":{"origin":188,"position":3},"title":"Art Los Angeles Contemporary \u2013 2nd Edition","author":"Jim Gilbert","date":"January 26, 2011","format":false,"excerpt":"The LA art scene got off to a fast start this year with photo l.a. and LA Art Show, among many other noteworthy events and happenings. Now comes Art Los Angeles Contemporary (ALAC), the youngest show to emerge on the region\u2019s January arts calendar. ALAC is an international contemporary art\u2026","rel":"","context":"In &quot;Art&quot;","block_context":{"text":"Art","link":"https:\/\/curatingla.com\/cla\/category\/art\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":169,"url":"https:\/\/curatingla.com\/cla\/2011\/04\/09\/ciclavia-rediscover-la-in-a-whole-new-way\/","url_meta":{"origin":188,"position":4},"title":"CicLAvia \u2013 Rediscover LA in a Whole New Way","author":"Jim Gilbert","date":"April 9, 2011","format":false,"excerpt":"With Los Angeles expecting mostly sunny skies and temperatures in the upper sixties tomorrow, what better way to spend your Sunday than getting outdoors, connecting with the greater LA community and taking a break from the traffic related stress that so many of us experience everyday. You can do just\u2026","rel":"","context":"In &quot;Community Involvement&quot;","block_context":{"text":"Community Involvement","link":"https:\/\/curatingla.com\/cla\/category\/community-involvement\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3765,"url":"https:\/\/curatingla.com\/cla\/2017\/04\/18\/los-angeles-times-festival-books\/","url_meta":{"origin":188,"position":5},"title":"The Los Angeles Times Festival of Books is Back!","author":"Jim Gilbert","date":"April 18, 2017","format":false,"excerpt":"Where can you celebrate books with the people who write them and a community of passionate readers? Why \u2013 at the Los Angeles Times Festival of Books of course. 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